race features:
Natural Armour
Your body is covered in thick, keratinous scales. When you aren’t wearing armour, your AC is 13 + your Dexterity modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armour.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Shovel Talons
Your wide, powerful claws are perfect for creating tunnels and burrows. You have a burrowing speed of 15 feet, but can only use it to tunnel through soft earth, or loose stone.
Drill Dervish
While burrowing underground, you can shift the ground under a creature’s feet, potentially causing it to fall over. If you burrow directly under a Large or smaller creature that is standing on the ground, the creature must succeed on a Strength saving throw or be knocked prone.
The DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus. Tremorsense. Knowing where the next meal— like a juicy, giant earthworm—can be found while underground requires a specific adaptation. You have tremorsense out to a range of 5 feet. As an action, you can hone your senses, increasing the range of this sense out to 20 feet until the end of your next turn.