race features:
As a kitsune, you have the following traits:
Anatomy
You have two arms, two legs, and between one and nine tails.
Creature Type
You are a Fey.
Ascendant Form
You have the power to take on a magical, ascendant form. As an action, you can radiate bright, white light for 1 hour or until you end the effect as a bonus action. This light penetrates magical darkness, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Creatures of your choice in the light can add 1d4 to their Intimidation, Perception, and Persuasion ability checks.
While in this form, when a creature within 10 feet of you misses an attack roll or fails a saving throw, you can use your reaction to add 1d4 to the result, potentially turning a miss into a hit or a failure into a success. Once you use this trait, you can’t do so again until you finish a long rest.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Fox’s Wedding
You know the druidcraft and produce flame cantrips. Once you reach 3rd level, you can cast the disguise self spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).
Kitsune Guile
You have proficiency in one of the following skills of your choice: Deception, Persuasion, or Stealth.
Language of Motion
You can articulate ideas through motion, as well as speech. If you spend 1 minute moving your tails and ears, you can communicate a simple message, which can be contrary to any words you may be speaking aloud. This communication is undetectable to any creature that doesn’t speak Kintsugo. A creature within 60 feet of you that can see you and speaks Kintsugo can understand this message.
Shapeshifter
As an action, you can transform into the shape of a fox. When you do, your clothing and equipment meld into your form, and you gain no benefits from them while transformed. You determine the specifics of your appearance in fox form, including your colouration and size (choosing from Tiny or Small when you transform). All your other game statistics remain the same. You can’t cast spells that require material or somatic components while in this form, but you can still concentrate on spells and speak as normal. You remain in this form until you use an action to revert to your true form or you die.