Bard
Medium Any race, Entertainer, Any
Armor Class 13 (Hide Armour)
Hit Points 22 (3d8+9) 3d8+9
Speed:
30 ft
Saving Throws Dexterity +5, Charisma +5
Skills Acrobatics +5, Perception +4, Performance +5, History +3
Senses passive Perception 14
Languages Common, one other language
Challenge Rating 2
Proficiency Bonus +3
At will:
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.
1/day: Bardic Inspiration. The Bard inspires others through stirring words or music. Using thier bonus action on thier turn to choose one creature other than themself within 60 feet, who can hear them. That creature gains one Bardic Inspiration die, a d8. The creature can then roll the die and add the number rolled to the next ability check, attack roll, or saving throw it makes. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
2/day: Taunt. The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.
Jack of all Trades. +1 to any ability check they make that doesn’t already include their proficiency bonus.
Actions
Iron Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.
Hunting Bow. Ranged Weapon Attack: +5 to hit, range 80/320 ft, one: target. Hit: 5 (1d6+2) piercing damage.