Custom Spell
Toyify
4-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 10 Minutes
Range/Area: 30ft
Components: Verbal, Somatic, Material
Materials: 1 ounce of rubber or latex
Attack/Save: Wisdom Save
When casting this spell as a ritual Spell Trap, select a target object or section of ground, and specify the conditions under which the spell trap will trigger by speaking them aloud. The trigger can be no longer than 10 words in length.
Target creature is enveloped in a plume of white smoke, which will disappear at the end of the turn. The creature must make a Wisdom saving throw against your Spell Save DC. On a success, the trap does nothing and is wasted. On a failure, the triggering creature is Cursed.
The creature is transfigured into a cartoonish, toy version of themselves. Their body becomes hollow, filled with air which supports a thin layer of soft plastic that is smooth to the touch. The creature's features become part of the plastic, as if they were painted on, with their face being frozen into an exagerated expression that best represents their personality, with only their eyes capable of movement. Though the expression remains fixed, the creature can still subtly shift it in such a way that their feelings could be interpreted on a close examination. The creature's limbs, similarly, become hollow tubes of plastic that end in curves. All equipment the creature was wearing or carrying is transformed along with them, though that does not necessarily mean it will appear painted onto their new form.
While in this form, creatures are subject to following conditions:
- The creature is still alive and can move, walk, and make sound, though all of their speech only sounds like squeaking plastic. They retain all of their senses.
- Their Dexterity score is reduced to 6.
- They cannot wield weapons or cast spells with somatic components.
- They must succeed a DC 10 Dexterity check to Manipulate Objects.
- When they suffer damage, they must roll a Constitution saving throw with a DC equal to 1/4th of the damage taken. On a failure, they suffer a tear and will begin leaking air from it. Whichever part of their body the tear is on will deflate over a number of turns equal to their constitution modifier. The creature's head, torso, and each of their limbs counts as a separate part.
- Their weight becomes 2 x their size category, (a medium creature would be 6lbs), and when they are struck by a physical attack, they are thrown a number of feet equal to the strength score of the creature that hit them.
- Tears can be sealed with an adhesive or the Mending cantrip
- They do not feel pain when wounded, and cannot be killed by being reduced to 0 hit points, only falling unconscious. Even if they are dismembered, shredded, melted, or blown to bits, they can be repaired and reinflated, so long as even a scrap of them remains. Patches and pieces used to repair them do not need to come from their original body.
- They also do not age and cannot contract mundane diseases.
- They do not need to be filled with air, and can instead be filled with any substance which can be pumped into them without damaging their plastic exterior, such as water. Their body is very elastic, and will stretch to up to two size categories above its normal size, but suffers a -2 Desxterity penalty for each size category when over-inflated.
The Cursed condition can be removed by either a Remove Curse or a Greater Restoration spell. If the removal spell exceeds the level at which the Curse was cast, then it succeeds automatically. Otherwise, the caster must make an Intelligence save against your Spell Save DC, suffering a -2 penalty for every level their spell is below the Curse's.
This spell can be Customized.
At higher levels: The level at which you cast this spell determines the difficulty of removing the effect.
Available for: Wizard, Warlock, Bard