Homebrew
1 | KABOOM!!! - trigger the spell fireball, centered on yourself |
2 | I'm rubber, and you're SCREWED! - Until the end of your next turn, any ranged attacks that hit you will bounce off of you and hit the attacker instead |
3 | get down! - choose 1d4 creatures within 60 feet of you, and trigger the spell Otto's Irresistible Dance targeting them, with a spell save DC of 30 |
4 | Turret time! - You lose all movement speed, and become immune to being moved by force. You gain extra attack with ranged weapons, and all ranged weapons wielded by you have doubled range. This lasts until your concentration is broken, for up to 1 minute |
5 | Misfire! - you become confused until the end of your next turn. |
6 | MORE RNG! - roll on the wild magic table and take the chosen effect |
7 | trauma catches up, man. - You feel really sad now. This does absolutely nothing. |
8 | I'm a little stud! - all creatures within 30 feet of you become charmed by you. |
9 | Nuh-uh! - End your turn instantly and skip the turns of all creatures within 30 feet of you. |
10 | ACT BEFORE YOU THINK - Make 3 attack rolls against the nearest enemy (moving closer if necessary) with your equipped weapon, gain a level of exhaustion. |
11 | SCREW YOU GUYS! - gain the effects of a Barbarian's rage |
12 | Zoom! - Gain triple your movement speed until the end of your next turn. Every 10 feet you travel, roll a DC 12 dexterity saving throw or trip and be knocked prone. |
13 | I'm (not) invincible! - Gain 4d6 temporary hit point and become vulnerable to all damage types until they run out. When your temporary hit points run out, your most recent attacker takes 8d8 lightning damage. If the damage the attacker dealt was enough to bring you to zero hit points, they take additional lightning damage equal to the damage dealt to you |
14 | Friends forever! - Choose a nearby allied creature. You gain temporary a quarter of their current hit points, and they gain temporary hit points equal to a quarter of your current hit points. |
15 | Oculus module - gain blindsight until your concentration is broken. |
16 | Shut up, it's nap time! - All creatures within 30 feet of you, including you, must succeed on a DC 16 wisdom saving throw or fall asleep for up to 60 seconds. They are deafened until they awaken. |
17 | Super ego - all of your ability scores increase by 7 until the end of your next turn. |
18 | Attune to MEEEE! - All allies within 60 feet of you who are attuned to at least one magical item gain +10 to their spellcasting stat until the end of your next turn. |
19 | Orders from HQ - Cast command on a target with a spell save DC of 15 |
20 | Jackpot, baby! - spend a number of gold points of your choosing, and deal damage of a chosen damage type to a target equal to the number of gold points spent. If the target is dropped to zero hit points, all spent gold is returned to you, and you gain a number of gold points equal to half the number spent |