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Arcane Puppeteer 2.0

hit dice: 1d6
hit points at 1st level: 6 + your Constitution modifier
hit points at higher levels: 1d6 + your Constitution modifier after 1st level
armor proficiencies: Light
weapon proficiencies: Simple
tools: Tinker's Tools
saving throws: Dexterity, Charisma
skills: Choose two between Acrobatics, Arcana, Deception, Intimidation, Performance, Sleight of Hand, or Steath
starting equipment:

  • leather armour

  • (a) 2 light hammers or (b) a handaxe

  • a hand puppet and shadow puppet

  • (a) an Entertainer's Pack or (b) a Diplomat's Pack

  • Tinker's Tools


spellcasting:
class features:
subclass options:

Created by

Darkumbreon9.

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