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Eilistraee Luan'ea

Medium Elf (Drow, Wizard 1, Neutral Good

Armor Class 13
Hit Points 7 (1d6+1)
Speed: 30 ft

STR

8
( -1 )

DEX

16
( +3 )

CON

13
( +1 )

INT

16
( +3 )

WIS

10
( +0 )

CHA

10
( +0 )

Saving Throws Int +5, Wis +3
Skills Acrobatics +5, Arcana +5, Perception +3, Performance +2, Religion +5
Condition Immunities Cannot be magically put to sleep.
Senses Darkvision 120ft., passive Perception 13
Languages Common, Elven, Undercommon
Challenge Rating 1
Proficiency Bonus +2

Description

Happy, Giddy prepared to reflect the brave actions of her mother to protect the people around her.

Ideals

Eilistraee (the Goddess) is a role-model that reflects the bravery, protection and love her mother showed her. Believing Eilistraee gave her mother that strength and in turn will She reflect this for the people she cares about.

Bonds

The unspoken bond that grew for her mom that protected her from the fangs of Drow society, gives Eilistraee the will to protect those she cares about in turn. With shielding spells or the sharp edge of a blade.

Flaws

The unspoken bond that grew for her mom that protected her from the fangs of Drow society, gives Eilistraee the will to protect those she cares about in turn. With shielding spells or the sharp edge of a blade.

Eilistraee is a 1st-level spellcaster (Spell Save DC 13, +5 to hit with spell attacks). Eilistraee knows the following wizard spells:   Cantrips (at will): Dancing Lights, Mage Hand, Prestidigitation
1st-level (2 slots): Expeditious Retreat*, Silvery Barbs, Magnify Gravity*, Absorb Elements, Shield*   *Prepared spells


Underdark Experience. You are no casual visitor to the Underdark, but instead have spent considerable time there learning its ways. You are familiar with the various races, civilizations, and settlements of the Underdark, as well as its major routes for travel. If you fail an Intelligence check to recall some piece of Underdark lore, you know a source you can consult for the answer unless the DM rules that the lore is unknown.   Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.   Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Arcane Recovery (1/long rest). You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of (half your wizard level rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.   Ritual Spellcasting. Can cast spells as rituals. Original spellcasting time + 10 minutes. Spells able to cast as ritual can be cast without being prepared. To cast ritual spells, your spellbook is required.

Actions

Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage.


Created by

Kildude28.

Statblock Type

NPC Sheet

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