Medium lizard folk, Monk/Rouge, Lawful Evil
Vinarth is a 11 year old male lizardman monk. He has a spiked head and gray eyes. He has ridged emerald scales. He stands 192cm (6'3") tall and has a beefy build. He has an edgy, common face. He is deaf from the left ear. Vinarith is a young Lizardfolk monk trained in the art of stealth and martial skill, standing out among his peers for being a devoted thief in service of Asmodeus, the lord of tyranny. Despite his tender age of just 11, he wields a level of cunning and discipline that many adults would struggle to match, giving him an edge in the underbelly of society where he operates. Currently, Vinarith finds himself within the shadowy alleys of the bustling city of Targoth, skillfully blending in with the throng of thieves and miscreants as he seeks to fulfill a clandestine mission for his dark patron. He revels in the thrill of the heist, hoping to earn power and respect in the eyes of his fellow criminals, all while maintaining his allegiance to Asmodeus. Vinarith's spiked head and ridged emerald scales make him an imposing figure, and he often absentmindedly runs his fingers along the sharp protrusions as if testing their strength. Additionally, his gray eyes flicker with a calculating light, and he tends to communicate through a series of gestures, which compensates for his hearing loss in his left ear, creating a striking visual in the midst of conversation. Despite his confident demeanor and loyalty to Asmodeus, Vinarith secretly fears that his soul may be claimed by his master too soon, leaving him as another pawn in a game far beyond his control, thus he seeks ways to outsmart even his dark lord.
He proudly worships Asmodeus, God of sin, King of the Nine Hells. (Lawful Evil), He loves making small knives and tools out of bones.
Crethian: Vinarith first met Crethian, an older thief known for his cunning heists, when he attempted to pickpocket him in the crowded market of Targoth. Impressed by Vinarith's boldness and skill, Crethian decided to apprentice him, seeing potential in the young Lizardfolk that many overlooked, though their dynamic shifted when Crethian's jealousy flared after a successful heist that elevated Vinarith's reputation. Zyra: Zyra, a fellow acolyte of Asmodeus and aspiring assassin, developed a bond with Vinarith during a clandestine training session, where they shared their deepest fears and ambitions while shadowing figures of authority. Recently, however, the tension between them grew palpable when Zyra caught Vinarith slipping away to engage in a risky operation alone, feeling betrayed that he would risk himself without her. Draven: Vinarith's relationship with Draven, a rival who once humiliated him during a heist, changed when they were forced to cooperate in order to escape from the guards after a botched job. Now, after a brutal confrontation where they narrowly evaded capture together, a begrudging respect has developed, with Draven grudgingly accepting Vinarith as a worthy companion, despite their still-volatile rivalry.
He has a hard time understanding other humanoids' emotions. He is very greedy. He compares everything to a fight. He is haunted by horrible memories.
Rural Town areas (Sundale) Monestaries
Multiattack: Vinarith makes three attacks: one with Spiked Strike and two with Quick Slash. Spiked Strike: Melee Attack: +5 to hit, dealing 7 (1d8 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Strength saving throw or be knocked prone. Quick Slash: Melee Attack: +5 to hit, dealing 6 (1d6 + 3) slashing damage. On a hit, Vinarith can choose to make an additional attack with this action. Furious Jab: Melee Attack: +5 to hit, dealing 7 (1d8 + 3) bludgeoning damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of their next turn. Bite. You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath. You can hold your breath for up to 15 minutes at a time. Hungry Jaws. You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hungry Jaws. You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.