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Múireann

Witch 1 Class & Level
Fey-Touched Background
Bhaltish Human (Variant) Race
Neutral Alignment

Strength 7
-2
Dexterity 12
+1
constitution 10
+0
intelligence 14
+2
wisdom 16
+3
charisma 18
+4
Total Hit Dice 1
Hit Die 1d6+0
2 proficiency bonus
13 Passive perception
-2 Strength
1 Dexterity
0 Constitution
2 Intelligence
5 Wisdom
6 Charisma
saving throws
1 Acrobatics
5 Animal Handling
4 Arcana
-2 Athletics
6 Deception
2 History
5 Insight
4 Intimidation
2 Investigation
3 Medicine
2 Nature
3 Perception
6 Performance
4 Persuasion
2 Religion
1 Sleight of Hands
1 Stealth
3 Survival
skills
11
AC
6
Hit Points
1
Initiative
30
Speed
Equipment. Light armor, Simple weapons.
Tools. Herbalism Kit, Pan Flute.
Saves. Wisdom, Charisma.
Languages. Bhaltish Common, Bhaltish Sylvan.
Proficiencies
NameBonusDamageType
Dagger 1d20+3 1d4+1 Piercing
Light Crossbow 1d20+3 1d0+1 Piercing
Attacks
Spellcasting Stat. Charisma. DC: 14. Attack: 6
Spells Known
0. Mage Hand, True Strike, Toll the Dead
1. Cure Light Wounds, Witch Bolt
Spells Per Day
1. 2

Spellcasting
Backpack
An athame.
A pan flute.
A tiny jar with a fairy that tells awful jokes.
A potion of healing.
A small pouch.
A book of lore.
A bottle of ink.
An inkpen.
10 sheets of parchment.
A little bag of sand.
20 bolts.

Equipment
I hide scraps of food and trinkets away in my pockets.
I’m oblivious to etiquette and social expectations.
The voices speak to me and usually they forget to tell me about the rules.

Personality Traits
Beauty. We do our work to make the world a more beautiful place.
Change. We must help bring about the changes the gods are constantly working in the world.
Ideals
I suffer awful visions of a coming disaster and will do anything to prevent it.
I have a duty which I must fulfil.

Bonds
I talk to spirits that no one else can see.
I often forget what happened in the past, and am always mixing my history up.
I have no concept of the value of money and place little importance on it.
I reject conventional society norms and advocate simple, idealistic values others consider odd.
Flaws
Kindred Spirit. Even though you may not be of actual Fey blood or racial stock all Fey you encounter will recognize you as Feytouched and treat you as one of their own. You know the customs and culture of Fey society and find acceptance in their communities. Feytouched that leave the Feywild will automatically succeed on any saving throws needed to retain their memories of their stay in the Feywild but such memories can be jumbled or a little hazy and contribute to their overall eccentric behaviors.


Quickening. At 1st level, you gain the ability to enter a trance known as the witch’s quickening, letting you see beyond the borders of the material world. Entering the trance is an action and allows you to see into the Ethereal Plane up to 60 feet. You also gain insight into the emotional energy surrounding you, letting you know if and what spirits are bound within 60 feet, as well as granting you advantage to Wisdom (Insight) checks. Finally, any spells you cast which deal necrotic damage may deal psychic damage instead if you choose whine in your quickening. The quickening requires concentration up to a minute as if it were a spell. You may use this ability 3 times. You regain any expended uses when you finish a long rest.

War Caster. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.



Features & Traits

Created by

Spinach.

Statblock Type

Character Sheet (2018)

Link/Embed