The Princip's spellcasting ability is Wisdom (spell save DC 14). It can be innately cast the following spells, requiring only verbal components:
Angelic Weapons. The Princip's weapon attack are magical. When the Princip hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Princip. Allies in this area can't be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throws against the relevant effect. Magic Resistance. The Princip has advantage on saving throws against spells and other magical effects from evil characters and sources.
Multiattack. The Princip makes three attacks with the Scepter of Celestial Will. Scepter of Celestial Will. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 2d8+3 bludgeoning damage and 2d8 radiant damage. Crown of Glory. The Princip selects an ally. A golden crown appears over the ally's head. While the crown remains, the ally cannot be compelled to act in a manner contrary to their will and may choose one ability score to raise to 24. Each time the ally takes damage while the crown is on them, they must make a Constitution saving throw or lose the crown. The DC equals 10 or half the damage taken, whichever number is higher.