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Princip

Medium celestial, any good
Armor Class 15 (natural armor)
Hit Points 82 (11d8+33)
Speed Hover: 40ft

STR
16 +3
DEX
15 +2
CON
16 +3
INT
16 +3
WIS
16 +3
CHA
16 +3

Saving Throws Wis 1d20+6 , Cha 1d20+6
Skills Perception 1d20+9
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight, passive Perception 19
Languages All, telepathy 60 ft.
Challenge 5

The Princip's spellcasting ability is Wisdom (spell save DC 14). It can be innately cast the following spells, requiring only verbal components:

At will: aid, enhance ability, lesser restoration, shield of faith

3/day: haste, remove curse, stoneskin (each)


Angelic Weapons. The Princip's weapon attack are magical. When the Princip hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).   Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Princip. Allies in this area can't be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throws against the relevant effect.   Magic Resistance. The Princip has advantage on saving throws against spells and other magical effects from evil characters and sources.


Actions

Multiattack. The Princip makes three attacks with the Scepter of Celestial Will.   Scepter of Celestial Will. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 2d8+3 bludgeoning damage and 2d8 radiant damage.   Crown of Glory. The Princip selects an ally. A golden crown appears over the ally's head. While the crown remains, the ally cannot be compelled to act in a manner contrary to their will and may choose one ability score to raise to 24. Each time the ally takes damage while the crown is on them, they must make a Constitution saving throw or lose the crown. The DC equals 10 or half the damage taken, whichever number is higher.


 

Created by

SpoopyGhoul.

Statblock Type

Monster / Creature

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