Homebrew, Diablo
Consecration
2-level Abjuration
Casting Time: 1 action
Range/Area: Self (30-foot radius)
Components: V, S, M
Materials: (a small vial of holy water)
Duration: Concentration, up to 1 Minute
Damage/Effect: Radiant
You raise your weapon high, invoking the blessings of Akarat. A brilliant light emanates from you, suffusing the ground around you with sacred energy. Allies feel their wounds knit and strength return, while enemies recoil as holy flames sear their flesh.
For the duration, a 15-foot radius area centered on you is imbued with holy energy. The area moves with you, providing both healing to your allies and damage to your enemies.
At the start of each of your turns, all friendly creatures within the area regain hit points equal to 1d6.
When a hostile creature enters the area for the first time on a turn or starts its turn there, it takes 1d6 radiant damage. If the creature is undead, it takes an additional 1d6 radiant damage.
Available for: Crusader