Ice Storm
4-level Evocation
Casting Time: 1 action
Range/Area: 300 feet
Components: V, S, F
Duration: Instantaneous
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At higher levels: When you cast this spell using 5 or more spell points, the bludgeoning damage increases by 1d8 for each additional point spent over 4.
Available for: Druid