Charm Monster
4-level Enchantment
Casting Time: 1 action
Range/Area: 30 feet
Components: V, S
Duration: 1 hour
You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.
At higher levels: When you cast this spell using 5 or more spell points, you can target one additional creature for each additional point spent over 4. The creatures must be within 30 feet of each other when you target them.
Available for: Enchanter