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Cultist

Medium humanoid (any race), any non-good
Armor Class 12 (Leather Armor)
Hit Points 9 2d8
Speed 30ft

STR
11 0
DEX
12 +1
CON
10 0
INT
10 0
WIS
11 0
CHA
10 0

Skills Deception +2 , Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)


Dark Devotion The cultist has advantage on saving throws against being charmed or frightened.


Actions

Scimitar Melee Weapon Attack: +3 to hit, reach 5ft, one creature. Hit: 4 1d6+1 slashing damage.


 

Created by

Mysteon.

Statblock Type

Monster / Creature

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