Cultist
Medium humanoid (any race), any non-good
Armor Class 12 (Leather Armor)
Hit Points 9 2d8
Speed
30ft
Skills Deception +2 , Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Dark Devotion The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar Melee Weapon Attack: +3 to hit, reach 5ft, one creature. Hit: 4 1d6+1 slashing damage.