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The Elements and Beyond p.208

Scorch Spider CR: 4

Tiny elemental(earth/fire), unaligned
Armor Class: 20
Hit Points: 26(4d4 + 16)
Speed: 30 ft , climb: 30 ft

STR

4 -3

DEX

20 +5

CON

18 +4

INT

2 -4

WIS

10 +0

CHA

5 -3

Skills: Stealth +9
Damage Vulnerabilities: Cold, Thunder
Damage Immunities: Fire, Poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine.
Condition Immunities: Poisoned
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Challenge Rating: 4

Death Burst: When the spider dies, it explodes in a burst of fiery blood and ooze. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects thataren't being worn or carried in that area are ignited.
Heated Carapace: At the start of each of the spider's turns, it deals 3 (1d6) fire damage to each creature grappling it and each creature or object it is grappling or it is climbing on. A creature that touches the spider or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing tomake an ability check.
Stiffen: If the spider takes cold damage, its heated body stiffens in response, and its speed is reduced to 15 feet until the end of its next turn.
Volcanic Web Walker: The spider ignores movement restrictions caused by webbing, lava, or magma.
Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Actions

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage plus 3 (1d6) fire damage, and the target must make a DC 13 Constitution saving throw. On a failed save, the target takes 7 (2d6) fire damage and 9(2d8) poison damage and it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. On a success, the target takes half damage and doesn't ignite. If the damage from the save reduces the target to O hit points, the target is stable but poisoned for 1 hour, even after regaining hit points,and is paralyzed while poisoned in this way.

Despite their elemental nature, scorch spiders act like most other spiders, building webs that cannot burn and laying obsidian eggs in their lava-bound nests, waiting for prey to venture too close. They devour elementals just as eagerly as they do creatures made of flesh or the fresh ashes of such creatures. The carapace of a scorch spider, which often grows to be a foot long or more, is said to be as hard as diamond and always searing hot,just like their fiery blood.

Suggested Environments

Volcanoes and Elemental Planes


Created by

GabooTime.

Statblock Type

Monster

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