Trampling Charge: If the horse moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 2d6+4 bludgeoning damage.
Warhorses have been a staple in large armies for centuries and today form some of the most feared warrior companies in the world. They are specially bred for this kind of work and rarely spook even amidst the chaos and violence of war. These warhorses are also equipped with chain mail barding to help protect the animal assets during a battle.