race features:
Carapace Armor:
Your tough, carapace-like skin provides you with a natural Armor Class (AC) of 13 + your Dexterity modifier.
Grasshopper Agility:
You have proficiency in the Acrobatics skill.
Quick to Anger:
When you take damage in combat, you can use your reaction to gain advantage on attack rolls until the end of your next turn. You can use this trait once per short or long rest.
Adaptable Resilience:
You have advantage on saving throws against environmental hazards and effects, such as extreme temperatures and difficult terrain.
Languages:
You can speak, read, and write Common and Krikk. The Krikk language consists of a series of clicks, chirps, and rapid vocalizations.
Guard's Training
Krikk who take on roles as guards and warriors often receive specialized training. You have proficiency with one of the following:
Martial Weapons- Reflecting your combat training.
Athletics- Representing your physical conditioning.
Singers' Call:
Krikk are known for their distinctive vocalizations, which can be both communicative and intimidating. You gain the following trait:
Battle Cry:
As an action, you can let out a powerful battle cry. All enemies within 30 feet must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the end of your next turn. You can use this trait once per long rest.
Their bodies are covered in a tough, carapace-like skin that offers them natural protection and enhances their resilience. The Krikk are known for their agility and strength, making them formidable in both combat and survival situations. They possess long, powerful legs that allow them to leap great distances, adding to their agility.