Homebrew
1-level Evocation
Damage Type | Optional Extra Effect |
---|---|
Fire | Creates a surface of fire around and beneath the target for 2 turns, any creature that starts their turn or passes through that area on their turn take 1d4 fire damage. |
Cold | Creates a surface of ice around and beneath the target for 2 turns, any creature that passes through that area must pass a DC 12 dexterity saving throw or fall Prone. |
Acid | Creates a surface of acid around and beneath the target for 2 turns, any creature that starts their turn or passes through that area on their turn have their AC reduced by 2 until the end of their next turn. |
Lightning | If the target is wet or is standing on a wet surface the target takes an aditional 1d6 lighting damage, any creature also touching the same wet surface take the same extra damage. |
Poison | The target and any creature 5ft away from the target must save on a DC 12 constitution saving throw or be poisoned until the end of their next turn. |
Thunder | The dice rolled on the damage become d8s instead of d6s (ex: lvl 1 you would deal 3d8 thunder damage) and, if you want, the target must save on a DC 12 strength saving throw or be knocked back 10 ft. |