Dungeons & Dragons 5e
Conjure Volley
5-level Conjuration
Casting Time: 1 action
Range/Area: 150 ft
Components: V, S, M
Materials: One piece of ammunition, or a thrown weapon
Duration: Instantaneous
Attack/Save: DEX save
Damage/Effect: Damage of the typ used as a component
You fire a piece of nonmagical ammunition from the ranged weapon of throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much on a successful one.