race features:
Darkvision:
Accustomed to life in dense forests or dimly lit caves, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bear's Endurance:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
Natural Armor:
Your thick fur and tough hide grant you a natural armor. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Powerful Build:
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Claws:
You have natural weapons in the form of claws. Your unarmed strikes deal slashing damage equal to 1d4 + your Strength modifier.
Forest Dweller:
You have proficiency in the Perception and Survival skills.
Subraces:
Ursaren are divided into two subraces: Grizzly and Polar. Choose one of these subraces.
Grizzly Ursaren
Ability Score Increase:
Your Strength score increases by 1.
Grizzly's Fury:
When you are reduced to half your maximum hit points or less, you can enter a state of fury as a bonus action on your turn. While in this fury, you have advantage on Strength checks and Strength saving throws, and you deal an extra 2 damage on melee attacks. This fury lasts for 1 minute or until you are knocked unconscious. You can use this trait once per long rest.
Polar Ursaren
Ability Score Increase:
Your Wisdom score increases by 1.
Arctic Adaptation:
You have resistance to cold damage, and you ignore difficult terrain caused by ice or snow. You also have advantage on Survival checks made in arctic environments.
Swim Speed:
You have a swimming speed of 30 feet.