Zheng Yishu AKA Xingying | CE | ||
Character Name | Alignment | ||
Incanter 3 , Hedgewitch 3 | |||
Character Level | |||
Chaya | M | ||
Race | Size | ||
Male | 31 | ||
Gender | Age | ||
5' 1" | 132 | ||
Height | Weight | ||
Black/Blue | Red/Green | ||
Hair | Eyes |
Robert | |
Player | |
Tzeetch | - |
Deity | Homeland |
- | Milestones: 0/4| Jobs: 0/1 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | -1 | +1 | CON +1 | +1 | -4 | +0 |
Reflex | +2 | +1 | DEX +4 | +1 | -4 | +0 |
Will | +0 | +3 | WIS +0 | +1 | -4 | +0 |
-1 saves against fire effects.
+2 Will/+2 Fort if negative mental/negative physical
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+2 | +2 | +0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
16 | 10 | +2 | +0 | +4 | +0 | +0 |
Common, Shadertongue, Undercommon
Spell Pool: 16
Talent Points: 16 (Hw:4, In:5+2, Oath:1, CT:2, EMT:2)
Spheres
Dark (2)
Darkness: SA to create 15' sphere of darkness. 1 SP for 1min/level
Clinging Darkness: Darkness can be cast on a person or object, if creature is untilling Will save negates once per round.
Enhancement (6)
Mass Enhancement: 1 additional target/2 CL
Greater Enhance Equipment: +1 to Enhance Equipment and raises maximum to +6. Instead of 10 min/CL it is 1 hr/CL.
Deep Enhancement: When you spend a SP to not concentrate it lasts for 10 min/CL
Dual Enhancement: Spend a SP to select 2 options.
Deadly Weapon: Applies keen and adds a +1/ 3 CL to critical hit confirmation
Veilweaving (3)
Veils: The Venomous,
Essence = 3
Enhanced Capacity: Belt Slot has one additional capacity (Can be changed at the start of each day).
Capacity Increase: The maximum essence capacity is incresed by 1. Stacks with any ability that increases a single veil or subset of veils.
Warp (5)
Quick Teleport: I may spend an additional sp to teleport as a move action, can only take someone with you if you're already touching them.
Pouncing Teleport: Spend a SP or increase casting time by one step to back a single attack, or spend an additional SP to make a full attack. Can't be used with Quick or Emergency Teleport.
Recall: You can designate target's current square as a recall point increasing casting time by one step or by spending a SP. At the end of each round the target can choose to teleport back to that spot without spending an action. Lasts 1 round per CL
Segmented Warp: Spend a SP to split the teleport in two, can't exceed maximum teleport distance, can be used in conjunction with Pouncing Teleport.
Casting Tradition
Casting Ability Modifier: Intelligence
Drawbacks
Akashic Spells: My magic can be attacked, Hardness CL+SP spent, Sunder DC MSD+5
Witchmarked: Kowledge (Arcana) DC 17 to learn my MSB, CL, and base spheres. I can hide it with a Disguise check DC 13.
Oathbound Casting: Oath of Secrecy. If I break my oath I can't use spheres. Enemies DC 18 Spellcraft to gain +2 AC and saves against my spells.
Galvanized: Must cast through a metal weapon
Boons
Essence Empowerment: Can spend essence to enhance CL per point spent, if spell isn't instantaneous you can't regain essence until duration expires.
Magical Focus: Don't need to spend sp to not concentrate on one spell effect at a time.
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +8 | (DEX) +4 | +1 | +3 | |
Bluff | +11 | (INT) +5 | +3 | +3 | |
Climb | +0 | (STR) +0 | +0 | +0 | |
Diplomacy | +10 | (INT) +5 | +2 | +3 | |
Disable Device* | +8 | (DEX) +4 | +1 | +3 | |
Disguise | +5 | (CHA) -2 | +3 | +4 | |
Escape Artist | +6 | (DEX) +4 | +0 | +2 | |
Fly | +4 | (DEX) +4 | +0 | +0 | |
Heal | +0 | (WIS) +0 | +0 | +0 | |
Intimidate | -2 | (CHA) -2 | +0 | +0 | |
Knowledge: Arcana | +11 | (INT) +5 | +3 | +3 | |
Knowledge: Dungeoneering | +9 | (INT) +5 | +1 | +3 | |
Knowledge: Local | +9 | (INT) +5 | +1 | +3 | |
Knowledge: Nature | +9 | (INT) +5 | +1 | +3 | |
Knowledge: Planes | +9 | (INT) +5 | +1 | +3 | |
Knowledge: Religion | +9 | (INT) +5 | +1 | +3 | |
Perception | +6 | (WIS) +0 | +3 | +3 | |
Ride | +4 | (DEX) +4 | +0 | +0 | |
Sense Motive | +6 | (WIS) +0 | +3 | +3 | |
Spellcraft* | +11 | (INT) +5 | +3 | +3 | |
Stealth | +17 | (DEX) +4 | +3 | +10 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | +0 | (STR) +0 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +9 | (INT) +5 | +1 | +3 | |
Craft: Alchemy | +13 | (INT) +5 | +3 | +5 | |
Knowledge: Engineering | +9 | (INT) +5 | +1 | +3 | |
Knowledge: Geography | +9 | (INT) +5 | +1 | +3 | |
Knowledge: History | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Nobility | +5 | (INT) +5 | +0 | +0 | |
Linguistics* | +10 | (INT) +5 | +2 | +3 | |
Perform: Percussion(Handle Animal, Intimidate) | +2 | (CHA) -2 | +1 | +3 | |
Sleight of Hand* | +10 | (DEX) +4 | +3 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Deadly Agility [Bg]: Dex to dmg
Self Empowerment [MDb]: Can apply Titles to myself and +1 essence
Two-Weapon Fighting [F1]: -2/-2 to hit
Weapon Focus (Light Blades) [F2]: +1 to hit
Double Slice [Anti1]: Dex to off-hand damage.
Quicken Spell [1st]: 4 sp to cast a spell as a swift action.
Extra Magic Talent [Oath BF2]: +1 talent point
Extra Magic Talent [3rd]: +1 talent point
Feat [Inc4]:
Feat [5th]:
Feat [Oath BF6]:
Feat [7th]:
Feat [Anti7]:
Feat [Inc8]:
Feat [9th]:
Feat [Oath BF10]:
Feat [11th]:
Feat [Inc12]:
Feat [13th]:
Feat [Oath BF14]:
Feat [Anti14]:
Feat [15th]:
Feat [Inc16]:
Feat [17th]:
Feat [Oath BF18]:
Feat [19th]:
Feat [Anti20]:
Background: Acrobatics, Perception, and Deadly Agility
Home in the Dark (Su): 10' Blindsense +5' per 5 levels
Darkvision 60'
Martial Tradition
Equipment: Rogue Weapon Training (discipline), Unfettering Armor [Apoc]
Base Sphere: Scout
Talent: Lurker: Blindsight, greensight, or tremorsense cannot automatically foil your use of Stealth; they still have to make a Perception check vs Stealth skill.
Fate's Favored:+1 to Luck bonuses
Outlander: Exile +2 Initiative
Rivethun Adherent: +2 Will/+2 Fort if negative mental/negative physical
Student of Philosophy: Int for Diplomacy and Bluff
Drawbacks
Burned: -1 saves against fire effects. -1 to attacks, saves, and skills until you spend a round running from fire.
Land Legs: -2 acrobatics, climb and swim while aboard a waterborne vessel or in water deeper that my height. Can't take a 10 or become a sailor.
Frail: -1 hp/lvl
Vulnerable: -1 AC
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Dual Kukri +3 | +8 | {15-20}x2 | Slashing | Melee | None | 1d4+7 |
Sneak Attack | +None | None | Slashing | Melee | None | 2d6 |
Poison | + | DC 21 Fort/Will | Con, Cure 1 save | Melee | 6 rounds | 3 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Chain shirt +3 | +7 | -2 | 20% | 25 | None |
Forbidden Knowledge (-10 AC, -4 all saves) +4
Oath of Honor +2
Oath against Artifice +1
Oath of Loyalty +1
Oath of Ritual +1
Oath of Secrecy +1
Bonus Feats -4 [2, 6, 10, 14, 18]
Bonus Talents -3 [2, 6, 10, 14, 18]
Enhanced Armaments (Su) -3
4, 7, 10, 13, 16
5, 8, 11, 14, 17
Anti Hero [1, 7, 14, 20]
Head:
Headband:
Eyes:
Shoulders: Cloak of Resistance
Neck:
Chest:
Body:
Wrists:
Hands:
Belt:
Feet: Boots of the Cat
FCB: +3 Skill points.
Hedgewitch
Magical Talents:
Paths
Charlatanism: Act(Handle Animal, Intimidate). Guile Points (4) 1pt for a +2/+4(at lvl 10) to a skill or 1pt to add sneak attack to damage.
Umbral: +1/2 Hedgewitch levels to Stealth and Disguise checks. Shadow Pool (4)
Shadowmark: Ranged touch attack dealing 2d6 damage and -1 on Will saves against my sphere abilities.
Secrets
Signature Poison: +2 DC on The Venomous Poison
Incanter
Dark Specialization
Home in the Dark (Su): At 3rd level, the incanter gains blindsense 10 feet when within an area of dim light or darkness. This bonus increases by 5 feet per 5 incanter levels he possesses, to a maximum of 30 feet at 20th level.
698gp 8 sp
Alchemist Lab
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.