Remove these ads. Join the Worldbuilders Guild

Werebeast Class

The werebeast is a class that embodies the primal power and versatility of lycanthropes. Characters in this class can transform into animal, hybrid, and beast forms, gaining unique abilities and combat prowess at each stage. This class is ideal for players who want to experience the thrill of shape-shifting and harness the ferocity of their inner beast.
hit dice: 1d10
hit points at 1st level: 1d10 + Constitution Modifier
hit points at higher levels: 1d10 + Constitution Modifier Per Level After 1st
armor proficiencies: Light armor, medium armor
weapon proficiencies: Simple weapons, martial weapons
tools: None
saving throws: Strength, Dexterity
skills: Choose two from Athletics, Acrobatics, Perception, Stealth, and Survival
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a longsword or (b) a battleaxe

  • (a) a light crossbow and 20 bolts or (b) two handaxes

  • (a) an explorer's pack or (b) a dungeoneer's pack

  • Leather armor and a dagger
spellcasting:
None
class features:

Level 1: Animal Form

At 1st level, you gain the ability to transform into a were-animal. This form is similar to a normal animal, but with increased physical prowess.  
Transformation:
As a bonus action, you can transform into your were-animal form. You can remain in this form for a number of hours equal to half your Werebeast level (rounded down). You regain this ability after a short or long rest.  
Animal Form Abilities: While in this form, you gain the following benefits:
  • Your Strength and Dexterity scores increase by 2, up to a maximum of 20.
  • You gain advantage on Perception checks that rely on smell or hearing.
  • You gain the attack actions and movement abilities of the chosen animal (e.g., bite, claw, speed).
  • You are unable to use weapons or armor
 

Level 2: Lycanthropic Resilience

Starting at 2nd level, you gain resistance to poison damage and advantage on saving throws against being poisoned.  

Level 3: Predatory Instincts

At 3rd level, you can add your proficiency bonus to initiative rolls. Additionally, you have advantage on Wisdom (Survival) checks to track creatures and Intelligence checks to recall information about them.  

Level 4: Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.  

Level 5: Hybrid Form

At 5th level, you can transform into a hybrid form, blending your human and animal traits. This form grants you enhanced combat abilities and resilience.  
Hybrid Transformation:
As an action, you can transform into your hybrid form. You can remain in this form for a number of hours equal to half your Lycansoul level (rounded down). You regain this ability after a long rest.  
Hybrid Form Abilities: While in this form, you gain the following benefits:
  • Your Strength, Dexterity, and Constitution scores increase by 2, up to a maximum of 20.
  • You gain resistance to non-magical bludgeoning, piercing, and slashing damage.
  • You can make two attacks when you take the Attack action.
  • You retain your ability to speak, cast spells, and use equipment.
 

Level 6: Improved Predatory Instincts

At 6th level, your senses become even sharper. You gain advantage on Wisdom (Perception) checks that rely on sight or smell.  

Level 7: Unstoppable

Starting at 7th level, when you drop to 0 hit points while in your hybrid or beast form and don’t die outright, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.  

Level 8: Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.  

Level 9: Extra Attack

Beginning at 9th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.  

Level 10: Beast Form

At 10th level, you unlock the ability to transform into a powerful beast form, unleashing your full were-animal potential.  
Beast Transformation:
As an action, you can transform into your beast form. You can remain in this form for a number of minutes equal to your Werebeast level. You regain this ability after a long rest.  
Beast Form Abilities: While in this form, you gain the following benefits:
  • Your Strength, Dexterity, and Constitution scores increase by 4, up to a maximum of 24.
  • You gain immunity to non-magical bludgeoning, piercing, and slashing damage.
  • You gain advantage on all Strength and Dexterity saving throws.
  • Your melee attacks deal an additional 1d8 damage of the type associated with your were-animal form (e.g., slashing for claws, piercing for bites).
 

Level 11: Heightened Reflexes

Starting at 11th level, your reaction time is greatly improved. You can take one additional reaction each round.  

Level 12: Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.  

Level 13: Master Tracker

Beginning at 13th level, you can track creatures with unerring accuracy. You have advantage on Survival checks to track creatures, and you can follow tracks that are up to a week old in any terrain.  

Level 14: Superior Resilience

At 14th level, your resistance to physical harm increases. You gain resistance to bludgeoning, piercing, and slashing damage from magical weapons.  

Level 15: Feral Senses

Starting at 15th level, your senses sharpen to a preternatural level. You gain blindsight out to a range of 30 feet.  

Level 16: Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.  

Level 17: Indomitable Might

At 17th level, your physical power reaches its peak. Whenever you make a Strength check, you can treat a roll of 7 or lower on the d20 as an 8.  

Level 18: Pack Leader

Beginning at 18th level, your presence bolsters your allies. You and friendly creatures within 10 feet of you gain a bonus to saving throws equal to your Constitution modifier.  

Level 19: Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.  

Level 20: Apex Predator

At 20th level, you become the ultimate predator. Once per long rest, you can assume your beast form without expending a use of Beast Transformation and can remain in this form indefinitely.
subclass options:

Werewolf

Animal Form (1st level)

 
  • Bite: Melee Weapon Attack: your Strength modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Strength modifier piercing damage.
  • Claws: Melee Weapon Attack: your Dexterity modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d6 + your Dexterity modifier slashing damage.
  • Speed: Your walking speed increases by 10 feet.
 

Hybrid Form (5th level)

 
  • Enhanced Senses: You gain advantage on Wisdom (Perception) checks.
  • Multiattack: You can make two attacks, one with your bite and one with your claws.
 

Beast Form (10th level)

 
  • Ferocious Bite: Your bite attack deals 1d10 + your Strength modifier piercing damage.
  • Rending Claws: Your claws attack deals 1d8 + your Dexterity modifier slashing damage.
 

Level 15: Alpha Predator

At 15th level, your physical attacks in beast form cause grievous wounds. If you hit a creature with a melee weapon attack, it can't regain hit points until the start of your next turn.  

Level 20: Lycanthropic Ascendance

At 20th level, you can transform into your beast form without expending a use of your Beast Transformation feature and can stay in this form for up to 1 hour.  

Weretiger

Animal Form (1st level)

 
  • Bite: Melee Weapon Attack: your Strength modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d10 + your Strength modifier piercing damage.
  • Claws: Melee Weapon Attack: your Dexterity modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Dexterity modifier slashing damage.
  • Speed: Your walking speed increases by 15 feet.
 

Hybrid Form (5th level)

 
  • Enhanced Agility: You gain advantage on Dexterity (Acrobatics) checks.
  • Pouncing Strike: If you move at least 20 feet straight toward a creature and then hit it with a melee weapon attack on the same turn, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
 

Beast Form (10th level)

  • Devastating Bite: Your bite attack deals 1d12 + your Strength modifier piercing damage.
  • Lethal Claws: Your claws attack deals 1d10 + your Dexterity modifier slashing damage.
 

Level 15: Nimble Escape

At 15th level, you can take the Disengage or Hide action as a bonus action on each of your turns.  

Level 20: Lycanthropic Ascendance

At 20th level, you can transform into your beast form without expending a use of your Beast Transformation feature and can stay in this form for up to 1 hour.  

Werebear

Animal Form (1st level)

 
  • Bite: Melee Weapon Attack: your Strength modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d10 + your Strength modifier piercing damage.
  • Claws: Melee Weapon Attack: your Dexterity modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Dexterity modifier slashing damage.
  • Speed: Your walking speed increases by 10 feet.
 

Hybrid Form (5th level)

  • Enhanced Strength: You gain advantage on Strength (Athletics) checks.
  • Raging Fury: You gain a bonus to melee damage rolls equal to your Constitution modifier (minimum of +1).
 

Beast Form (10th level)

  • Crushing Bite: Your bite attack deals 1d12 + your Strength modifier piercing damage.
  • Mighty Claws: Your claws attack deals 1d10 + your Dexterity modifier slashing damage.
 

Level 15: Titanic Might

At 15th level, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.  

Level 20: Lycanthropic Ascendance

At 20th level, you can transform into your beast form without expending a use of your Beast Transformation feature and can stay in this form for up to 1 hour.

Created by

Morgatron247.

Statblock Type

Class Features

Link/Embed