Thyra | N | ||
Character Name | Alignment | ||
Sorcerer 1 | |||
Character Level | |||
Half-Elf (Dark) | M | ||
Race | Size | ||
Female | 25 | ||
Gender | Age | ||
5'10 | 120 | ||
Height | Weight | ||
White | Green | ||
Hair | Eyes |
Rob | |
Player | |
- | The Underwood |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +0 | +0 | CON +0 | +0 | +0 | +0 |
Reflex | +1 | +0 | DEX +1 | +0 | +0 | +0 |
Will | -2 | +0 | WIS -2 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
10 | +11 | +1 | +0 | +0 |
Common
Elvish
LVL 0 Spell:
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +1 | (DEX) +1 | +0 | +0 | |
Bluff | +8 | (CHA) +3 | +1 | +4 | |
Climb | +1 | (STR) +1 | +0 | +0 | |
Diplomacy | +3 | (CHA) +3 | +0 | +0 | |
Disguise | +4 | (CHA) +3 | +0 | +1 | |
Escape Artist | +1 | (DEX) +1 | +0 | +0 | |
Fly | +1 | (DEX) +1 | +0 | +0 | |
Heal | -2 | (WIS) -2 | +0 | +0 | |
Intimidate | +3 | (CHA) +3 | +0 | +0 | |
Knowledge: Arcana | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Dungeoneering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Local | +1 | (INT) +0 | +0 | +1 | |
Knowledge: Nature | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Planes | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Religion | +0 | (INT) +0 | +0 | +0 | |
Perception | +2 | (WIS) -2 | +1 | +3 | |
Ride | +1 | (DEX) +1 | +0 | +0 | |
Sense Motive | -2 | (WIS) -2 | +0 | +0 | |
Stealth | +1 | (DEX) +1 | +0 | +0 | |
Survival | -2 | (WIS) -2 | +0 | +0 | |
Swim | +1 | (STR) +1 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Engineering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Geography | +0 | (INT) +0 | +0 | +0 | |
Knowledge: History | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Nobility | +0 | (INT) +0 | +0 | +0 | |
Profession: Nobility | -2 | (WIS) -2 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Dodge: You gain a +1 dodge bonus to your AC. (A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.)
Claws: You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier.
Mercurial Bloodline: Your heritage bloodline is unstable, and your magic represents that. Each morning, roll to decide which elemental energy type from your heritage (Cold or Fire) you feel a stronger connection to until your next long rest. Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Integrated: Half-Elves gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks.
Keen Hearing: Half-Elves receive a +2 bonus on Perception checks to notice faint sounds, such as distant footsteps or arcane humming.
Nimble Faller: Half-Elves land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Ancestral Blade | +0 | {18--20} x2 | Slashing | Contact | None | 1d6 |
Gold - 24
Silver - 8
Copper -8
backpack inventory weight: 26 lbs.
Ancestral Blade
A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier.
Ancestral Blade (4 lbs.)
Traveler's Outfit (5 lbs.)
Belt Pouch
BACKPACK (2 lbs.)
Waterskin (4 lbs.)
Bullseye Lantern ((3 lbs.)
Oil (1 pint) (1 lb.)
Silk Rope (5 lbs.)
Spyglass (1 lb.)
Soap
Map - with case
Flint and Steel
Canvas (2 lbs.)
Bedroll (5 lbs.)
Travel Rations -3 (3 lbs.)
Tindertwigs - 3
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.