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Dragon Bat Pony Hybrid

ability score increase: From Strength, Dexterity, and Constitution choose one ability to increase by 2 and the others increase by 1.
age: Age unknown, although maturity rate to adult is similar to ponies, reaching young adulthood at 18.
Size: Medium
speed: 30 Feet
Languages: Equestrian, Draconic, and one additional
race features:
Natural Weapons - You are proficient with your claw and bite attacks, which are finesse weapons that deal 1d4 slashing and piercing damage respectively.   Cutie Mark - You have the ability to speak with plants as well as a proficency in nature checks.   Flight - You have a fly speed of 50 feet. If you are at half your maximum HP or less, your fly speed is halved and you must make a DC 15 Constitution check to gain altitude. If you are at one-quarter your maximum HP or less, you cannot fly. You can only glide to the ground. If you have one level of exhaustion, your fly speed is halved. If you have two or more, you cannot fly.   Cloud Walking - You can touch and interact with clouds as if they were solid (albeit soft) ground. This means you can sit or lie on clouds, move them around, gather them together, or buck them apart with your hooves. You can also stomp on thick clouds and force them to rain, or possibly even coax out a small lightning bolt if it’s a thick enough cloud.   Glide - When you fall 30 feet or more, you can use your reaction to spread your wings and slow your fall, preventing you from taking any falling damage. For every 10 feet you fall, you can move 5 feet horizontally.   Sky Hauler - You gain Sky Hauler as a bonus Cartoon Physics ability.   Skulker - Choose one skill from this list: Acrobatics, Intimidation, or Stealth. You gain proficiency in that skill.   Dragon Type and Breath Weapon -   Cold 15 ft. cone (Con Save)   Breath Weapon - You can use your action to exhale destructive energy. Your dragon type determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw as indicated. A creature takes 2d6 damage on a failed save, and half as much on a successful save. The save DC is 8 + your Constitution bonus + your proficiency bonus. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon 2 times, you cannot use it again until you complete a short rest or along rest.   Focus Breath - You can choose to concentrate your breath weapon attack down to affect a single adjacent object over multiple rounds. One round of such use will destroy flimsy objects; 3 or 4 rounds will melt, burn, or weaken more durable objects such as a padlock, weapon, or chain. Exact details are left to the GM to decide. This use expends your breath weapon like any other use.   Damage Resistance - You have resistance to the damage type associated with your breath weapon.   Prehensile Tail - Your tail is long and thin, and you can use it almost like a third hand. Each round, you can make one extra object interaction for free by using your tail, such as opening a door, drawing or sheathing a weapon, or pulling a lever. It’s not strong enough to wield weapons.
About the size of your average earth pony, larger than the normal bat pony. Scales line your back and you have a meaty dragon tail rather than one made of hair, although you are still covered in fur. You have leathery wings and at the ends of where most ponies hooves are you have a set of claws. You also have sharp teeth.

Created by

ClockWorkCleo.

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