Blood Bowl
1-level Necromancy
Casting Time: 1 action
Range/Area: 15 ft. radius
Components: Material, Verbal
Materials: Hit Points, a Bladed Weapon
Duration: 1 minute
Attack/Save: Dex
Damage/Effect: Bludgeoning
Casting this spell deals an amount of damage to you equal to a bladed weapon of your choice you are holding. When doing so, you can decide to add your Constitution modifier to the damage instead of Strength or Dexterity.
You create a whirlpool of blood around you in a 15 ft. radius. Any creature who is within range when this spell is cast, or who starts their turn within range or enters the whirpool on thier turn, must make a Dexterity saving throw. On a failure, they take 1d8 bludgeoning damage and are pushed 10 ft. towards the center of the whirlpool. Moving within the whirlpool counts as difficult terrain.
Once per turn when a creature moves within the whirpool, they can decide to make a Dexterity saving throw. On a failure, they take 1d4 bludgeoning damage. On a success, they do not take a movement penalty within the whirpool until their next turn.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the radius of the whirpool increases by 5 ft.
Available for: Alithald Mage