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Mage 2.0

Mage's Discovered The Concept Of Spellcraft. Differing From Magic, Spellcraft Allowed Magical Energy To Be Used By Those With No Innate Magical Abilities Through The Harnessing Of A Fifth Dimensional Substance Now Known As Mana. As a Mage you harness this mana in the purest form within your body to cast and manipulate the world around you in any form you desire at the cost of your mana. This does not come without risk as pure mana is unstable in its pure form it causes unstoppable alchemic transmutation with everything in its path until reaching stability by integrating with and becoming other known substances (A process known as mana burn). To prevent this the Citadel recommends you do not attempt to cast spells outside of your proficiencies or beyond your level as they may result in instant death if they critically fail.

 
hit dice: 1d8
hit points at 1st level: 6 + your casting modifier
hit points at higher levels: 1d6 + your casting modifier per level
armor proficiencies:
weapon proficiencies:
tools: Scribe Kit, Alchemy Kit
saving throws: Wisdom or Intelligence
skills: Mage's Begin With Expertise in Either Arcana or Nature and learn many more skills on their path.
starting equipment:

Scrollscriber's Supplies


Scrollscriber's supplies include five vials of different colored ink, quills, gold leaf, and 10 sheets of paper.
Your tools weigh 3 lbs and costs 65 gp.

Alchemist's Supplies


Alchemist's supplies contains a variety of instruments such as vials, burners, flasks and other components needed to pursue alchemy.
Your tools weigh 8 lbs and costs 50 gp.
Proficiency with these supplies allows you to add your proficiency bonus to any Intelligence checks you make for your alchemical concoctions.
spellcasting:
Mage's utilize their mana and (wisdom+intellegence)/2 to attempt to cast any spell they know from any school excluding necromancy, divination and cantrips at a rate of 5mp of Pure Mana per Spell Level with or without their iniate class's prepared spell slots
 
  • Mage's do not need to use their iniate class to prepare this spell however they loose their iniate casting proficiency if they do not
  • Failure to properly execute spellcraft can be catastrophic
class features:

Spellcraft

Pure Mana Capacity
The Pure Mana Capacity of a living creature is calculated by the amount of magical particles (mp) that exist within each of its atoms
: 5mp/5mp
   

Alchemy at Mage Level 2

Alchemy Book - WIP
subclass options:

Some mage's decide to focus their life work on a specific type of energy in magic.

Magical energy is defined as the “ability to do work, which is the ability to exert a force causing displacement of an object.” Despite this confusing definition, its meaning is very simple: energy is just the force that causes things to move. Energy is divided into two types: potential and active.
Of the 2 types there is 6 basic forms that an adept mage may choose from: chemical, electrical, radiant, mechanical, thermal and nuclear.
 
Chemical Energy Knowledge
Through the understanding of Chemical Energy you gain mastery of Transmutation spells that change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury. You never critically fail casting these spells, furthermore the amount you need to roll a critical is reduced by 2.  
Radiant Energy Knowledge
Through the understanding of Radiant Energy you gain mastery of Illusion spells that deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature. You never critically fail casting these spells, furthermore the amount you need to roll a critical is reduced by 2.  
Electrical Energy Knowledge
Through the understanding of Electrical Energy have gain mastery of Evocation spells that manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds. You never critically fail casting these spells, furthermore the amount you need to roll a critical is reduced by 2.  
Mechanical Energy Knowledge
Through the understanding of Mechanical Energy you gain mastery of Conjuration spells that involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing. You never critically fail casting these spells, furthermore the amount you need to roll a critical is reduced by 2.  
Thermal Energy Knowledge
Through the understanding of Thermal Energy Knowledge you gain mastery of Abjuration spells that are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence. You never critically fail casting these spells, furthermore the amount you need to roll a critical is reduced by 2.  
Nuclear Energy Knowledge
Through the understanding of Nuclear Energy Knowledge you gain mastery of Enchantment spells that affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet. You never critically fail casting these spells, furthermore the amount you need to roll a critical is reduced by 2.
LevelProwessAbilities

Level 1 Novice Mage:

Novice mages are just beginning their journey into the world of magic. They have a basic understanding of magical principles and can perform simple spells with varying degrees of success. Their comprehension of the world around them is limited, often viewing it through the lens of wonder and awe. However, their mana conversion is lacking when it comes to casting spells without a catalyst, especially those outside of their expertise, burning through their bodies pure mana at a rate of
1mp per spell level.

Mage's can cast any spell except necromancy and divination

Level 2 Apprentice Mage:

Apprentice mages have advanced beyond the basics and are honing their skills under the guidance of a mentor. They can cast more complex spells and have a better grasp of magical theory. However, their understanding of the broader world remains somewhat narrow, as they focus primarily on mastering the intricacies of magic.
Apprentice Mage's understand how to brew concoctions with alchemy

Their base mana capacity is doubled.

Level 3 Adept Mage

Adept mages have reached a level of proficiency where they can cast a wide range of spells with relative ease. They have a solid understanding of magical principles and can often innovate new spells or techniques. While they have a deeper appreciation for the complexities of the world around them, their focus is still predominantly on magical pursuits.
Adepts gain the ability to combine two spells for the cost of the two spells corresponding points and use them combined as one action

Their base mana capacity is doubled.

Level 4 Journeyman Mage:

Journeyman mages are experienced practitioners who have mastered many aspects of magic. They can perform powerful spells and rituals with precision, and their understanding of magical theory is extensive. They begin to recognize the interconnectedness of magic and the natural world, but their understanding of broader concepts such as philosophy or politics may still be limited.
Journeymen gain the ability to create spell-rituals, a ritual which will continue to cast a spell at a set condition by the caster

Journeymen gain the ability to use enchantment rituals to bind a spell or anyform of magic to an item, if said item is a magical catalyst mana conversion is reduced by the mana-conductivity of the material

Their base mana capacity is doubled.

Level 5 Master Mage:

Master mages are among the most skilled practitioners of magic. They have delved deeply into the mysteries of the arcane and have a profound understanding of magical forces. Their comprehension of the world extends beyond just magical theory; they recognize the intricate web of relationships between magic, nature, and society. However, they may still have blind spots or biases based on their own experiences and beliefs.
Masters have found a way to use mana to manipulate even life energy itself allowing them to use necromancy at double the cost

They automatically pass any saving through at the cost of 5mp of mana

Their base mana capacity is doubled.

Their base mana consumption is halved.

Level 6 Archmage:

Archmages are rare individuals who have achieved unparalleled mastery over magic. They possess vast knowledge of both practical spellcasting and theoretical magic. Their understanding of the world is profound, encompassing not only the mystical but also the scientific, philosophical, and social aspects of reality. Archmages often serve as advisors, scholars, or leaders within magical communities, wielding their wisdom to shape the course of events.
They may use half of their maximum mana to reverse the nature of their life returning them to the state they were in 1 minute ago

They may use half of their maximum mana to understand the nature of an object gaining access to its akashic record

Their base mana capacity is doubled.

Their base mana consumption is halved.

Level 7 Sage:

Sages are legendary figures whose wisdom transcends conventional notions of magic. They have spent lifetimes studying the mysteries of the universe and have achieved a state of enlightenment. Sages understand the world in its totality, seeing the interconnectedness of all things and the underlying patterns that govern existence. They may withdraw from the affairs of mortals, choosing instead to pursue higher truths and spiritual enlightenment.
Sage's gain the ability to combine three spells for the cost of the three spells corresponding points and use them combined as one action

Sage's have perfect the use mana to manipulate life energy allowing them to use necromancy

Sage's have found a way to use mana to manipulate even spiritual energy itself allowing them to use divination at double the cost

They may use half of their maximum mana to grant a divine miracle

Their base mana capacity is once again doubled.

Level 8 Elder Sage:

Elder sages are the most revered and respected figures in the magical world. They embody the pinnacle of wisdom and understanding, possessing insights that few can comprehend. Elder sages have transcended the limitations of mortal existence, attaining a state of near-omniscience. They are often sought out for their counsel and guidance, their words carrying the weight of centuries of knowledge and experience.
Elder Sage's gain the ability to combine four spells for the cost of the four spells corresponding points and use them combined as one action

Elder Sage's have perfected their manipulate of spiritual energy allowing them to use divination

Elder Sage's gain access to the Akashic Library which has records of all comprehendable knowledge

Elder Sage's no longer need to expel mana to cast spells under level 4

Elder Sage's can sense other living beings pure mana within 60ft

Elder Sage's can manipulate other living beings pure mana within 30ft

Level ? Ascended Being:

Ascended beings are beings of pure magic and consciousness, no longer bound by the constraints of physical reality. They exist on a plane beyond mortal comprehension, their understanding of the world encompassing the entirety of existence. Ascended beings may manifest in the mortal realm to impart wisdom or aid to those who seek enlightenment, but their true nature remains shrouded in mystery and awe.
Ascended Being's have Unlimited Mana

Ascended Being's can combine an endless amount of spells

Ascended Being's can change the akashic records and therfor the laws of the universe

No other abilities are known or comprehendable to mortals though there is believe to be four more based on the last two levels

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Created by

oterbor101.

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