Rime Hulk | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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BGG p. 162

Rime Hulk CR: 5

Large elemental, typically neutral evil
Armor Class: 15 (natural armor)
Hit Points: 85 9d10+36
Speed: 6 sq.

STR

18 +4

DEX

10 +0

CON

18 +4

INT

8 -1

WIS

9 -1

CHA

6 -2

Damage Immunities: cold, poison
Condition Immunities: exhaustion, poisoned
Senses: passive Perception 9
Languages: Aquan, Giant
Challenge Rating: 5 ( 1'800 XP)
Proficiency Bonus: +3

Death Burst. When the rime hulk dies, it explodes in a 10-square-radius sphere of frigid air and frost centered on itself. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 10 ( 3d6 ) cold damage.

Actions

Multiattack. The rime hulk makes two Slam attacks.
  Slam. Melee Weapon Attack: +7 to hit, reach 2 sq., one target. Hit: 9 ( 1d10+4 ) bludgeoning damage plus 9 ( 2d8 ) cold damage.
  Trail of Frost (Recharge 1d6>=5 ). The rime hulk moves up to its speed without provoking opportunity attacks and can move through the space of any Medium or smaller creature. Each time the rime hulk enters another creature's space for the first time during this move, that creature must make a DC 15 Constitution saving throw. On a failed save, the creature takes 22 ( 4d10 ) cold damage, and its speed is reduced by 2 square until the start of the rime hulk's next turn. On a successful save, the creature takes half as much damage only.


Created by

SoulLink.

Statblock Type

Monster

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