Quaggoth Thonot | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual, p. 256

Quaggoth Thonot CR: 3

Medium humanoid (quaggoth), chaotic neutral
Armor Class: 13 (natural armor)
Hit Points: 45 ( 6d8+18 )
Speed: 6 sq. , climb: 6 sq.

STR

17 +3

DEX

12 +1

CON

16 +3

INT

6 -2

WIS

12 +1

CHA

7 -2

Skills: Athletics +5
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 24 sq., passive Perception 11
Languages: Undercommen
Challenge Rating: 3 ( 700 XP)

Innate Spellcasting (Psionics). The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:

At will: feather fall, mage hand (the hand is invisible)

1/day: cure wounds, enlarge/reduce, heat metal, mirror image


Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ( 2d6 ) damage to any target it hits with a melee attack.

Actions

Multiattack. The quaggoth makes two claw attacks.   Claw. Melee Weapon Attack: +5 to hit, reach 1 sq., one target. Hit: 6 ( 1d6+3 ) slashing damage.

Suggested Environments

Underdark


Created by

SoulLink.

Statblock Type

Monster

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