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E:RLW

Mark of Sentinel (Human)

If your human character has the Mark of Sentinel, the following traits replace the human's Ability Score Increase trait found in the Player's Handbook
ability score increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:

Sentinel's Intuition

Whenever you make an Wisdom (Insight) or a Wisdom (Perception) check, you can roll a d4 and add the number rolled to the total ability check.

Guardian's Shield

You can cast the Shield spell with this trait. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.

Vigilant Guardian

Once a creature that you can see within 5ft of you is hit with an attack roll, you can use your reaction to swap places with the creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest.

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your Spellcasting class.

Mark of Sentinel Spells

Spell LevelSpell
1st Compelled Duel, Shield of Faith
2nd Warding Bond, Zone of Truth
3rd Counterspell, Protection From Energy
4th Death Ward, Guardian of Faith
5th Bigby's Hand

Created by

Ezrageric.

Statblock Type

Race/Species

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