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E:RLW

Mark of Passage (Human)

If your human character has the Mark of Passage, the following traits replace the human's Ability Score Increase trait found in the Player's Handbook
ability score increase: Your Dexterity score increases by 2, and one other Ability Score of your choice increases by 1.
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:

Courier's Speed

You gain a base walking speed of 35ft.

Intuitive Motion

Whenever you make a Dexterity (Acrobatics) or an Ability Check involving operating or maintaining a Land Vehicle, you can roll a d4 and add the number rolled to the total ability check.

Magical Passage

You can cast the Misty Step spell with this trait. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Dexterity is your Spellcasting Ability for these spells.

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your Spellcasting class.

Mark of Passage Spells

Spell LevelSpell
1st Expeditious Retreat, Jump
2nd Misty Step, Pass Without Trace
3rd Blink, Phantom Steed
4th Dimension Door, Freedom of Movement
5th Teleportation Circle

Created by

Ezrageric.

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Race/Species

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