War Machine (Anaconda) | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

War Machine (Anaconda)

Huge construct,
Armor Class: 22 (Natural Armour)
Hit Points: 400 (machine)
Speed:

STR

30 +10

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

-5


Steely Resistance: All damage per attack dealt to the War Machine is reduced by three

Actions

Multiattack: A number of mechanical limbs equal to half the controllers proficiency (rounded down), heat beams equal to the amount of "fuel" available and poison gloom equal to the amount of "fuel".   Mechincal limb: Melee attack, range = controllers proficiency x 5 in feet, to hit = controllers proficiency bonus x 0.5 + 10, damage = 3d10+(3x controller profieincy bonus) in slashing or piercing damage (chosen before attack is made)      

Bonus Actions

If the War Machine has sufficient unit of "fuel" it may either release a heat ray or posion gloom.   Heat Ray: A beam with range = controller proficiency bonus x 60" with a width of 10", damage = proficiency bonus x d8 (fire damage), savings throw for half, savings throw = DC 10 + proficiency of controller.  The Heat Ray can only be used once every 3 turns and uses a source of fuel with each use.   Poison Gloom: 

A staggering machine of mechanical proficiency, the War Machone found on the Alin world of Anaconda by the @BMG, was a husk filled with the aspic jelly of many formerly decease Alin that had died while within its confines.   The War Machine exists for no other reason except to destroy and annihilate anything that is not Alin.   As a machine all its bonuses, other than strength are equal to half of the proficiency bonus of its controller.    When reduced to 0 hp, it becomes inoperable.  

Created by

Holocene Witches.

Statblock Type

Monster

Link/Embed