Steely Resistance: All damage per attack dealt to the War Machine is reduced by three
Multiattack: A number of mechanical limbs equal to half the controllers proficiency (rounded down), heat beams equal to the amount of "fuel" available and poison gloom equal to the amount of "fuel". Mechincal limb: Melee attack, range = controllers proficiency x 5 in feet, to hit = controllers proficiency bonus x 0.5 + 10, damage = 3d10+(3x controller profieincy bonus) in slashing or piercing damage (chosen before attack is made)
If the War Machine has sufficient unit of "fuel" it may either release a heat ray or posion gloom. Heat Ray: A beam with range = controller proficiency bonus x 60" with a width of 10", damage = proficiency bonus x d8 (fire damage), savings throw for half, savings throw = DC 10 + proficiency of controller. The Heat Ray can only be used once every 3 turns and uses a source of fuel with each use. Poison Gloom: