Dug of Two Minds | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dug of Two Minds CR: 11

Small undead, chaotic neutral
Armor Class: 22 (Psychic defense and Bracers of Defense)
Hit Points: 121hp (22d6+44)
Speed: 30 ft , fly: 15 ft

STR

10 +0

DEX

16 +3

CON

14 +2

INT

22 +6

WIS

18 +4

CHA

16 +3

Saving Throws: Dex +7, Con +6, Int +10, Wis +8
Skills: Arcana +10, Insight +8, Intimidation +10, Perception +8
Damage Vulnerabilities: Psychic
Condition Immunities: Charmed, Frightened, Stunned
Senses: Darkvision 60ft, Passive Perception 18
Languages: Common, Goblin, Orcish, Sylvan, Infernal, Draconic
Challenge Rating: 11 ( 7,200 XP)
Proficiency Bonus: +4

Infusions

  • Enhanced Arcane Focus: +2
  • Mind Sharpener: 4 charges
  • Brooch of shielding
  • Winged boots
  • Bag of Holding
  • Bracers of Defense

Actions

Dug of Two Minds gets up to 2 actions depending on the results of rps with a player. DC 18

  • (Rock): 20ft radius psychic blast, 150ft range, 8d6 psychic, and Dug gains resistance to all damage for 1 rd. Wis save for half. Overcharge for max damage
  • (Paper): Sheet lightning, 30ft square, 8d8 lightning, Dex save for half. Overcharge for disadvantage on the save.
  • (Scissors): All allies are buffed with 1 round of Minor Haste(+1 AC, BA attack, dash, or disengage). Overcharge for 3 rounds
  • (Gun): Create 2 Dug Blasters. Overcharge lets them immediately fire

Bonus Actions

Command Dug Blasters (AC: 18, HP: 30, Sp: 15ft):

  • Blast it!: 120ft range, +12 to hit, 3d8 force and 5ft push
  • Burn it!: 15ft cone, 3d8 fire, DC 18 dex save for half
  • Self Destruct!!: 20ft radius, 3d8 force, DC 18 dex save for half. This explosion disrupts magical effects, breaking concentration and temporarily disabling magic in the area(1 rd)

A grey skinned goblin with short floppy ears and a bulging, bulbous head. His lab coat trails behind him on the ground when he walks, so he levitates whenever he gets the chance.

Created by

Pencyke.

Statblock Type

Monster

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