Bone Devil | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules

Bone Devil CR: 9

Large fiend (devil), lawful evil
Armor Class: 19 (natural armor)
Hit Points: 142 ( 15d10+60 )
Speed: 8 sq , fly: 8 sq

STR

18 +4

DEX

16 +3

CON

18 +4

INT

13 +1

WIS

14 +2

CHA

16 +3

Saving Throws: INT +5, WIS +6, CHA +7
Skills: Deception +7, Insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: Darkvision 24 sq., Passive Perception 12
Languages: Infernal, Telepathy 24 sq.
Challenge Rating: 9 ( 5'000 XP)
Proficiency Bonus: +4

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.   Magic Resistance. The devil has advantage on saving throws against spells and other magical effects

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.   Claw. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 8 ( 1d8+4 ) slashing damage.   Sting. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 13 ( 2d8+4 ) piercing damage plus 17 ( 5d6 ) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Created by

SoulLink.

Statblock Type

Monster

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