The Raven | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Raven

3 Level (0/2700 XP for level-up) The Haunted One Background Human (Variant) Race / Species / Heritage Lawful Neautral Alignment
Sorcerer
Level 1
Hit Dice: 1/1
1d6+3 Class 1
Warlock
Level 2
Hit Dice: 2/2
1d8+3 Class 2

STR
8
-1
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
16
+3
25
Hit Points
+4
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+5 Charisma
saving throws
+4 Acrobatics DEX
+0 Animal Handling WIS
+4 Arcana INT
-2 Athletics STR
+10 Deception CHA
+0 History INT
+4 Insight WIS
+10 Intimidation CHA
+4 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+0 Perception WIS
+6 Performance CHA
+6 Persuasion CHA
+0 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Spear +7 CHA 1d6 piercing
 Thrown(20/60), Versatile (1d8)
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 40, Platinum: 0 Money
ARMOR
Light Armor, Medium Armor, Shields

WEAPONS
Martial Weapons, Simple Weapons

TOOLS
None

LANGUAGES
Common, Draconic, Elvish, Infernal

Languages & Proficiencies
Haunted One
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.

Haunted One
Feature: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Personality Traits
I refuse to become a victim, and I will not allow others to be victimized.
I put no trust in divine beings.

Personality Traits
I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)

Ideals
A terrible guilt consumes me. I hope that I can find redemption through my actions.

Bonds
I assume the worst in people.

i am consumed by my hate and thirs for vengeance

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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