Ilimahg of Kalukathai | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ilimahg of Kalukathai

4 Level (0/6500 XP for level-up) Outlander Background Goliath Race / Species / Heritage True Neutral Alignment
Barbarian
Level 4
Hit Dice: 4/4
1d12+4 Class 1

STR
20
+5
DEX
17
+3
CON
18
+4
INT
10
+0
WIS
15
+2
CHA
14
+2
61
Hit Points
+3
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+7 Strength
+3 Dexterity
+6 Constitution
+0 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+7 Athletics STR
+2 Deception CHA
+0 History INT
+2 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+4 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe +7 STR 1d12+5 Slashing
 Heavy, Two-Handed
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Range, Thrown (range 20/60)
Javelin +5 STR 1d6+5 Piercing
 Thrown (range 30/120)
Attacks
Racial
  • Stone's Endurance (Racial)
  • You can focus yourself to occasionally shrug off injury.
    When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.
  • Powerful Build (Racial)
  • You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Mountain Born (Racial)
  • You have resistance to cold damage. You're also acclimated to high altitude, including elevations above 20,000 feet.

    Barbarian
  • Unarmored Defense (passive)
  • While you are not wearing any armor, your Armor Class equals 10+ your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit
  • Reckless Attack (2nd level)
  • Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn
  • Danger Sense (2nd level)
  • Starting at 2nd level, you have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
  • Rage (Bonus action) (3 Rages at 4th level)
  • While raging, you gain the following benefits if you aren't wearing heavy armor:

    Advantage on Strength checks and Strength saving throws.
    When using a melee weapon attack using Strength, you gain a bonus to the damage roll that increases per barbarian level.
    You have resistance to bludgeoning, piercing, and slashing damage.
    You can't cast spells or concentrate on them while raging
    Rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile
    creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
    Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

    Primal Path - Path of the Beast (3rd level)
  • Form of the Beast
  • When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
    Claws (primal path). Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It deals 1d6 slashing damage on a hit. Once on each of claw attack as part of the sach of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as the same action.

    Feat (replacer for ability score improvment at 4th level)
  • Sentinel
  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
    Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
    When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

    Features & Traits
    A staff, a hunting trap, a trophy from an animal you killed (a lions paw), a set of traveler's clothes.

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
    Armour:
    Light Armour, Medium Armour, Shields.
    Weapons:
    Simple Weapons, Martial Weapons.
    Languages:
    Common, Giant and Elvish.

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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