Midnight Cat | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Midnight Cat CR: 1

Tiny monstrosity, neutral evil
Armor Class: 18 (Natural Armor)
Hit Points: 12 (5d4)
Speed: 30 ft

STR

6 -2

DEX

16 +3

CON

11 +0

INT

12 +1

WIS

15 +2

CHA

18 +4

Saving Throws: Dexterity +5
Skills: Acrobatics +5, Arcana +3, Athletics +2, Perception +4, Stealth +7
Senses: Darkvision 60', Passive Perception 14
Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Innate Spellcasting. The midnight cat's spellcasting ability is Charisma (spell save DC 14, +6 to spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: Eldritch Blast
  • 2/day each: Bane, Hex
  • 1/day each: Bestow Curse, Remove Curse


Magic Resistance. The midnight cat has advantage on saving throws against spells & other magical effects.

Actions

Claw. Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 5 (1d4 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 3 piercing damage.

Steal Breath. The midnight cat touches an unconcious creature & inhales that creature's breath. The creature must succeed on a DC 15 Constitution save or be cursed to have its Constitution score take a -1 penalty & be unable to be affected by any healing magic. This curse remains in place until the midnight cat is killed, the midnight cat dispels the curse, or someone casts the spell Remove Curse on the creature.

Suggested Environments

Any Climate or Terrain


Created by

Baron_Imperious2.

Statblock Type

Monster

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