Mr Balls | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Excal-heim

Mr Balls

Tiny construct(homunculus), neutral
Armor Class: 13 (natural armor)
Hit Points: 7 = Mr Balls Con + ado's Int + ado's level
Speed: 20 ft , fly: 30 ft

STR

4 -3

DEX

15 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

7 -2

Saving Throws: Dex +2+Ado's prof
Skills: Perception +0+(Ado's prof*2), Stealth +2+Ado's prof
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60ft, Passive Perception 14
Languages: Understands the languages you speak.

Evasion. If Mr. Balls is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Actions

These actions require the use of your bonus action.
Force Strike. Ranged Weapon Attack: 1d20+4 to hit, range 30ft., one target you can see. Hit: 1d4+2 force damage.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

A Small metal ball with 1 large eye and 2 robot claw arms.

Created by

stormgate_dnd.

Statblock Type

Monster

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