Crawling Ivy | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Crawling Ivy CR: 3

Huge plant, unaligned
Armor Class: 9 (Natural Armor)
Hit Points: 59 (9d12)
Speed: 5 ft , climb: 5 ft

STR

10 +0

DEX

6 -2

CON

10 +0

INT

4 -3

WIS

15 +2

CHA

8 -1

Damage Resistances: Piercing
Condition Immunities: Blinded, Deafened
Senses: Tremorsense 60' (blind past this radius), Passive Perception 12
Languages: -
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

False Appearance. While the crawling ivy remains motionless, it is indistinguishable from normal ivy. It takes a DC 20 Wisdom (Perception) check to notice it before it attacks. Alternatively, the check can be made using Intelligence (Nature), or Wisdom (Survival).

Flowers & Berries. Crawling ivy produces clusters of tiny yellow flowers. The nectar of these flowers aids blood clotting. By pressing a flower against a creature's wounds, it can be used to automatically stablize a dying creature or otherwise stop bleeding. The flowers can also be used to make potions of healing. These flowers quickly form into clusters of bitter berries that can be planted to start a new ivy.

  • The flowers & berries can be harvested after it is killed. This requires an DC 15 Intelligence (Nature) or Wisdom (Survival) check to retrieve 9 (2d8) flowers or berries. It is up to the DM's discretion as to whether berries or flowers are available.

Ground Cover. The crawling ivy can occupy another creature's space & vice versa.

Actions

Crawling Embrace. The crawling ivy uses its vines to grapple all creatures in a 15' radius centered on the crawling ivy. Each creature in the radius must make a DC 16 Strength saving throw or be restrained by the entangling vines. A creature restrained by the plants can use its action to make a Strength check again. On a success, it frees itself.

The terrain within the radius is considered difficult terrain.

Bonus Actions

Blood Drain. All creatures grappled by the crawling ivy at the start of the ivy's turn take 4 (1d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage, & the ivy regains hit points equal to that amount.

Suggested Environments

Any Temperate or Warm Climate; Forest, Grassland, Hills, Swamp, Urban


Created by

Baron_Imperious2.

Statblock Type

Monster

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