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Gozdyri Agaz

Medium Orc, Armored Infantry, Lawful Evil

Armor Class 18 (Irithiq Carapace)
Hit Points 66 7d8+35
Speed: 20 ft

STR

20
( +5 )

DEX

11
( +0 )

CON

20
( +5 )

INT

14
( +2 )

WIS

15
( +2 )

CHA

13
( +1 )

Saving Throws Strength (+8) Constitution (+8)
Skills According to Overall Abilities   Strength
Athletics (+8)
Endurance (+8)
Constitution
Fortitude (+8)
Hardiness (+8)
Recovery (+8)
Intelligence
Investigation (+5)
Nature (+5)
Damage Resistances Bludgeoning, Slashing, Fire
Condition Immunities Charmed, Frightened
Senses Redvision
Languages Common, Goblin, Orcish, Dwarvish, Elvish
Proficiency Bonus +3

Description

Its name meaning "Orcish Tank", the Gozdyri Agazir have the honor of being the finest soldiers a Greenskin tribe can provide, let alone train with. It is a privilege for all to learn from the martial abilities of the strongest Orcs. For whomever the Gozdyri Agazir work for, their mission is undaunted by the changes in the world around them. They are fearless fighters, and will stop at nothing until their task is done. They rule with an iron fist, showing no mercy for those who oppose them. Often, those who dare to step in their way are Amani, not those of the Irith specimens.   Gozdyri Agazir are Level 5 Greenskins.   Forges of Gozdyra. The Orcish tanks possess unique access to forged weapons and armor, and their choice of equipment varies on what they really find powerful. Their decisions vary from acquiring heavy weaponry to shields or banners, increasing the morale of their comrades in battle.

Ideals

Mastery. (Lawful) Their desire to become an expert in battle is intangible, yet fully present when in combat. Agazir spend most of their time sharpening weapons and analyzing battle tactics. Power. (Evil) Agazir value their own growth in strength at the highest priority.

Bonds

Gozdyra. (War) The God of the Orcs provides the Agazir with consistent battle, as well as residence in locations suitable for their kind of warrior.

Flaws

Stubborn. (Inflexible) Gozdyri Agazir make decisions over a period of time, but once they are set on such a mission, they have no intent of changing their plan.

Actions

Irith Agazir get one of the following equipment choices:

  1. Skullbreaka. (Warhammer) +8 to hit, single target. 18 2d12+5 Bludgeon damage.
  2. The skullbreaka is a large, two-handed warhammer that smashes into enemy armor and breaks bones.
  3. Nostiax. (Greatax) +8 to hit, single target. Two-Handed. 16 2d10+5 Slashing damage.
  4. Nostiax is a term for the greataxes that some Agazir use to cut into their targets.
  5. Forgedge. (Longsword) +8 to hit, single target. 18 3d8+5 Slashing damage. + Vulka Shield. +2 to AC.
  6. The forgedge longsword is a capable, consistently sharpened blade that finds its mark against all of its opponents. In addition, an Agaz will bring a Vulka Shield with its deadly sword. Its shield is versatile enough to allow the Agazir to prevent being striked.
  7. Irith'ir. (Greatsword) +8 to hit, single target. 12 2d6+5 Slashing damage. Irith'ir refers to the boundlessly dangerous greatswords of the Irithi. These weapons are similar in weight to the Griskestagge of the Dumskaad Soldiers of the Dwarfs. Along with their greatsword, they also bring a banner with them that further boosts morale of their fellow Irithi, providing a plus 2 modifier to attacks.


Created by

IrishCatholic14.

Statblock Type

NPC Sheet

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