Terrain Savvy | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Terrain Savvy

Wisdom 13 or higher

You make the best out of any battlefield, and take any moment you can to catch your breath in the middle of a skirmish.

  • Half cover counts as three-quarters cover for you. 
  • When you gain cover from a hostile creature, you can spend a number of Hit Dice up to your Wisdom modifier to heal yourself. Roll the dice, add your Constitution modifier to the result, and regain a number of hit points equal to the total (minimum of 1). You must finish a short or long rest before you can heal yourself in this way again.

 


Created by

That.One.Guy.

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Feat

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