New Spells: Minor Blood Magic
Gore Spike
0-level (Cantrip) Necromancy
Casting Time: 1 action
Range/Area: 120ft
Components: V, S
Duration: Instantaneous
Attack/Save: Constitution Saving Throw
Damage/Effect: necrotic
This spell attempts to tear the blood from a foe's body.
Choose one creature you can see within range. That creature must make a Constitution Saving Throw. On a failure, it takes 1d10 necrotic damage.
Creatures without blood are immune to this spell, but any concentration checks caused by this spell have disadvantage.
At higher levels: At 5th level, the spell deals 2d10 necrotic damage. At 11th level it deals 3d10, and at 17th level it deals 4d10.
Available for: Wizard, Sorcerer