Loxo (Rogue) | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Loxo (Rogue) CR: 3

Large monstrous humanoid, neutral good
Armor Class: 14 (natural armor)
Hit Points: 75 (10d8 + 30)
Speed: 30 ft

STR

19 +4

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

11 +0

CHA

8 -1

Saving Throws: Dexterity, Intelligence
Skills: Skills Athletics +7, Perception +4
Senses: Senses Darkvision 60 ft, passive Perception 14
Languages: Loxo, Common
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

    Multiattack. The loxo makes two melee attacks.
    Keen Smell. The loxo has advantage on Wisdom (Perception) checks that rely on smell.
    Powerful Build. The loxo counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
    Berserk Rage (Recharge 6). If the loxo sees a clan member killed or incapacitated, it can enter a berserk rage. For 6 rounds, the loxo gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus on Wisdom saving throws, but takes a -2 penalty to Armor Class. After the berserk rage ends, the loxo is fatigued until it finishes a short or long rest.
    Expertise. At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
    Sneak Attack. You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
    Thieves' Cant. During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
  • In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
    Cunning Action. Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
    Skirmisher. You are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
    Survivalist. You gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
    Feat: Sharpshooter: You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • Your ranged weapon attacks ignore half and three-quarters cover.
  • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage.

Actions

    Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 4) bludgeoning damage.
    Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 11 (2d6+3) piercing damage.

Bonus Actions

    Trample. As a bonus action during its turn each round, the loxo can attempt to trample creatures in a straight line. Each creature in that line must make a DC 14 Dexterity saving throw, taking 2d8 + 4 bludgeoning damage on a failed save, or half as much damage on a successful one.


Created by

TheGazingEye.

Statblock Type

Monster

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