Ghost Surge
6-level Necromancy
Casting Time: 1 action
Range/Area: Self (60-foot cone)
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
You release a wave of vengeful spirits that tear and rip at all they can touch. The wave of necrotic energy washes over a large area, inflicting death and decay. Every creature in a 60ft cone must make a Constitution saving throw or take 11d6 necrotic damage, or half damage on a successful save. Constructs, Elementals and Undead have advantage on this saving throw as the spirits struggle to identify these as creatures. Celestials, dragons and fey are brimming with energy and have disadvantage on the saving throw.
Available for: Wizard