The Traveler's Guide to Aellorah
The Ettinor, created by Estrea, were gifted with enormous strength and imposing size and were originally intended to hunt and kill the creatures that the dark god, Emir unleashed on Aellorah. The Ettinor would go on to form the hunting group known as The Bone Collectors, which hunts the monsters that prey on the other races of Aellorah and uses their bones to craft specialized equipment.
Ettinor originated in Gothir, but by that point, the other races of Aellorah had settled parts of northern Gothir and greeted them. The Ettinor were initially feared because of their appearance and because they practice cannibalism, but when their bloodlust for monster hunting subsides, they can display a serene calm. The Elves especially do not get along with the Ettinor, seeing them as monstrous savages, and the Vesperkin do not get along with them because the Ettinor treat them like children, condescending to them. But in time, most adapted and welcomed the Ettinor as children of the Seven Sisters.
Ever since The Spellscar eruption in Gothir, many of the Ettinor have migrated to the Esterburn Highlands region of Arak. Many still reside in Gothir, but the ever advancing horde of Fel Orcs has made life in Gothir extremely inhospitable, and not all Ettinor crave violence.
The Ettinor inherited the divine domains of Death and Winter, and one other domain dependent on their subrace.
Once per long rest, you can spend 5 minutes to consume the flesh of a fallen enemy, and in doing so, absorb their strength. Upon consuming a creature’s flesh, you gain one of that creature’s damage or condition resistances, at the discretion of the DM. The resistance absorbed from the creature lasts for 8 hours. If they do not have any special resistances, this ability is not spent.
Additionally, you have resistance to any poison or disease effects that consuming the flesh would cause. You cannot use this feature on a creature that does not have any edible body parts.
You have frigid blood and can survive in the harshest of temperatures without protection, as low as -50F. You have resistance to cold damage and you automatically succeed on saving throws that would cause Exhaustion due to cold weather conditions.
You have proficiency in the Athletics skill.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.