Deathlock | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mordenkainen Presents: Monsters of the Multiverse, pg. 86

Deathlock CR: 4

Medium undead (warlock), typically neutral evil
Armor Class: 12 (15 with Mage Armor)
Hit Points: 36 8d8
Speed: 30 ft

STR

11 +0

DEX

15 +2

CON

10 +0

INT

14 +2

WIS

12 +1

CHA

16 +3

Saving Throws: INT +4, CHA +5
Skills: Arcana +4, History +4
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 11
Languages: The languages it knew in life
Challenge Rating: 4 ( 1,100 XP)
Proficiency Bonus: +2

Spellcasting. The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):   At will:   1/day each:


Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.   Unusual Nature. The deathlock doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.   Deathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 2d6+2 necrotic damage.   Grave Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 2d10+3 necrotic damage.

An overpowering urge to serve consumes the mind of a newly awakened deathlock. Any goals and ambitions it had in life that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf.   Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One might hunt for the materials needed to call forth a horrifying entity into the world. To accomplish a difficult goal, the deathlock might be forced to serve another powerful creature or might need to gather servants of its own.   The forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.   An powerful necromancer might also discover the wicked methods of creating a deathlock and then subjugate it, acting as the deathlock’s patron.

Suggested Environments

Urban


Created by

Arcavato.

Statblock Type

Monster

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