Pixie/Fairy | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Pixie/Fairy

ability score increase: +2 Dexterity, +2 Charisma, -2 Constitution
age:
Size: Tiny
speed: 20 feet, Flight 30 feet
Languages:
race features:
Racial Type: Fey (2 RP) A fey is a creature with supernatural abilities and connections to nature or to some other force or place. A fey race has the following features:  
  • Fey have the low-light vision racial trait.
  • Fey breathe, eat, and sleep.
   

Language:

Standard (0 RP) Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.  

Ability Score:

Standard (0 RP) Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score.    

Abilities:

  Breeze-Kissed (4 RP)
  • Prerequisites: Outsider (native) with ties to the Plane of Air or fey type.
  • Benefit: Members of this race are surrounded by swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. They can calm or renew these winds as a swift action. Once per day, a member of this race can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Doing so exhausts the user’s breeze-kissed ability for 24 hours. This is a supernatural ability.
  Flight (4 RP)
  • Prerequisites: None.
  • Benefit: Members of this race have a fly speed of 30 feet with clumsy maneuverability.
  • Special: This trait can be taken more than once. For each additional 2 RP spent, the race’s fly speed increases by +10 feet, and the maneuverability improves by one step.
  Tiny (4 RP)
  • Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type.
  • Modifiers: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.
  Slow Speed (–1 RP)
  • The race has a base speed of 20 feet. If the race is Medium, its members’ speed is never modified by armor or encumbrance.

Created by

Thoreo.

Statblock Type

Race/Species

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