Dire Wolf | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules, pg. 123

Dire Wolf CR: 1

Large beast, unaligned
Armor Class: 14 (natural armor)
Hit Points: 37 5d10+10
Speed: 50 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills: Perception +3, Stealth +4
Senses: Passive Perception 13
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Suggested Environments

Forest, Hill


Created by

Arcavato.

Statblock Type

Monster

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