Spore Goblin | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Spore Goblin CR: 1/2

Small humanoid (goblinoid), neutral evil
Armor Class: 10
Hit Points: 6 (1d6)
Speed: 25 ft , swim: 20 ft , climb: 15 ft

STR

8 -1

DEX

14 +2

CON

10 +0

INT

28 +9

WIS

28 +9

CHA

8 -1

Saving Throws: Intelligence, Wisdom
Skills: Stealth +6
Damage Vulnerabilities: Fire, Radiant
Damage Resistances: Water
Damage Immunities: Poison
Senses: Darkvision, 80ft., if by themselves, passive perception is 9. When two or more Spore infected creatures are together, they have passive perception 19.
Languages: Sporish
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +0

Power of The Spore. The goblin can regenerate 1d4 health as an action once per turn. Self Destruct. When this creature dies, it creates a sporous cloud in a 5ft radius. Each creature inside the cloud must make a constitution saving throw with a DC of 10. On success, infection is avoided. On failed save, creature becomes infected by the Spore.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4) piercing damage. Upon hit, target must make constitution saving throw. On success, infection is avoided. On failed save, creature becomes infected by the Spore. Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage. Upon hit, target must make constitution saving throw. On success, infection is avoided. On failed save, creature becomes infected by the Spore.

Legendary Actions

Call of The Spore. Once per day, the Hivemind can focus all their spore-infected fighting creatures to one target.

Usual Tactics

These creatures normally fight in numbers. Their goals are to infect as many as they can.

Goblinoid covered in blue and green mushrooms, possessed by the Spore Hivemind. Missing or damaged appendages are replaced by mushroom stalks.

Suggested Environments

Found inside The Primevil Dark, unless directed to leave by Hivemind.


Created by

starp33.

Statblock Type

Monster

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