Guard Shocktrooper | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Guard Shocktrooper CR: 1/2

Medium humanoid (any race), any alignment
Armor Class: 18 (Breastplate, Shield)
Hit Points: 11 (2d8+2)
Speed: 30 Ft.

STR

14 +2

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

10 +0

Skills: Perception +2
Senses: Passive Perception 12
Languages: Common and one other (usually elvish)
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Actions

Pistol. Ranged Weapon Attack: +4 to hit, range 50/150 ft., one target. Hit: 9 (2d6+2) piercing damage. Ammunition, Reload (15)
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) bludgeoning damage.
Stun Grenade. The guard throws a stun grenade up to 60 ft. Each creature within 20 ft. of an exploding stun grenade must make a DC 15 Con save, becoming stunned until the end of its next turn on a failure and deafened until the end of its next turn on a success. The guard can use this ability twice before having to restock.

A soldier specialised in close range battle and breaching operations.

Created by

Rhodes 3.

Statblock Type

Monster

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