Guard Rifleman | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Guard Rifleman CR: 1/2

Medium humanoid (any race), any alignment
Armor Class: 16 (Breastplate)
Hit Points: 11 (2d8+2)
Speed: 30 ft.

STR

12 +1

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

10 +0

Skills: Perception +2
Senses: Passive Perception 12
Languages: Common plus one other (usually elvish)
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Actions

Rifle. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. Hit: 13 (2d10+2) piercing damage. Ammunition, Two Handed, Reload (5)
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) piercing damage.
Smoke Grenade. The guard throws a smoke grenade up to 60 ft. One round after it lands, the grenade emits a cloud of smoke that creates a heavily obscured area in a 20 ft. radius. A moderate wind (10-20 mph) disperses the cloud in four rounds, a strong wind (>20 mph) disperses it in one round. The guard can use this ability twice before having to restock.

A soldier serving in the rifleman corps.

Created by

Rhodes 3.

Statblock Type

Monster

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